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Yeek, how do you create the background scenary in your reflex xtr?
Hi,
Need to have a medium/high resolution camera (mine is only 3 mega pixels but quite ok), take panoramic pictures on a tripod with 1/4 overlap of frames, stitch all the 360 degree photos together with a stitching software (usually comes with the camera) and cleanup the seams and empty patches with a photo editing software (most time consuming).
Once created, you have to match the scene horizon with one of the standard scenes that comes with the simulator. You then copy the whole directory of one of the standard scenes, name it your own name and replace the s1.bmp file with your own created file and Voila!
YEEK YOU ARE THE MANNNNNNNNNNNN!
i love what u did, and i wanna make it like you.
but i dont know how to make them... lol
its ok
let me ask, should it be ok to run XTR on a laptop?
my graphics is 64mb memory and the speed is 1.6 ghz
should it lag?
he hellirulz,
could u elaborate more on that?
are u running a desktop of laptop?
well i dont know if it matters, but this is the Centrino version am using.
hmm, didnt know that they need so much to work...
how is the resolution on yours?
hmm how about u YEEK?
what is your system specs?
any luck i would be free from lagging or bad resolution?
how bad will it be?
I have downloaded a demo version from the main reflex xtr website. My system is running fine with Elsa Gladiac GTS pro 64MB (1028 x 768 on 16bits color depth) on a 1.5GHz Intel processor with 256MB ram.
As long as your graphics card is powerful enough, best with 128MB ram), the frame rate should be running ok.
Need to have a medium/high resolution camera (mine is only 3 mega pixels but quite ok), take panoramic pictures on a tripod with 1/4 overlap of frames, stitch all the 360 degree photos together with a stitching software (usually comes with the camera) and cleanup the seams and empty patches with a photo editing software (most time consuming).
Once created, you have to match the scene horizon with one of the standard scenes that comes with the simulator. You then copy the whole directory of one of the standard scenes, name it your own name and replace the s1.bmp file with your own created file and Voila!
Yeek
Just a question, how's about the collision detection on patches of grasses or trees from your created photo? Will your simulator on the newly created scene react properly?
Just a question, how's about the collision detection on patches of grasses or trees from your created photo? Will your simulator on the newly created scene react properly?
Thanks.
Alan, looks "Tokong" ... mai tu liao, let me know your decision fast leh..
I will be cutting a CD of all the local scenes I made and pass to you guys. Now still making 3 of them and more to come. Will keep all of you informed.
Using the downloaded demo from XTR website is a good way to gauge if your computer CPU and the graphics card is fast enough. If it jerks like mad, then you may try to lower the graphics card screen resolution and/or switch the panorama resolution to the lower ones in XTR.
As for the orientation of the photos, not a problem at all. Once the photos are stitched together and resized to the required 8160 x 3060 pixels, you can offset (i.e. shift ) the picture sideways to match the orientation you want e.g. the sun direction that casts shadows etc. This is part of the matching part I was talking about relative to the standard scenes.
Collision of object wise, it seems nobody apart from the manufacturer knows how to hack the .wlp file yet. That's the file that determines the 3d location of collision objects, horizon, no-fly zones etc. I am still searching for a way to tweak that file. Within the standard scenes there are the very irritating no-fly zones which will still exist in my scenes but I try my best to place them to one side. The horizon floor collision should be quite accurate if you match your scene's horizon to the standard scene's .bmp file horizon.
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